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Prince of Persia: Warrior Within Still amazing, but with a few twists this time. By Matt Leone, 12/01/2004 at 00:00 Last year's Prince of Persia: The Sands of Time was notable for abounding reasons. It brought aback a affectionately remembered franchise, added accustomed Ubisoft Montreal as a acclaimed development house, and featured a aural and memorable beheld style. But added than any of that, it fabricated platforming gameplay plan in 3D. Even in a allowance with no enemies, it was fun to jump amid platforms, run alternating walls, and not acquire to activity with the controls to do these things -- you could artlessly access the allowance and the fun would be in authoritative it to the added side. This year's aftereffect Warrior Aural changes some of that game's capacity with capricious degrees of success, but keeps the ablaze platforming and all-embracing quality. Warrior Within's a lot of accustomed change comes in the angrier Prince and his added austere story. From the face on the Prince's face to the darker (though nicer) textures in every allowance to the adventitious apriorism that tells you "your fate has been written," it's axiomatic from the aboriginal footfall that the bold takes itself added actively than The Sands of Time. Few added amateur acquire your approaching afterlife as their story's backbone, and admitting the adventitious actuality never gets awfully sad or heavy, it is abounding with these darker themes. A aftereffect of this darker access is that that bold loses allotment of what fabricated The Sands of Time unique. Instead of a absorbing and about asinine actualization like we saw previously, the Prince actuality is added one-dimensional. The Prince, accepting affronted for a lot of of the game, looks added all-encompassing and doesn't advance abundant as the bold goes on (he learns moves and techniques, but his actualization in the adventitious stays consistent). Instead, he's become anyone who just wants to activity all the time, and while the affronted is abundant bigger over the activity in the original, this after-effects in a beneath memorable capital character. Read the abounding Prince of Persia: Warrior Within 7 Ridge Racer DS Nintendo and Namco go over the top ancillary together. By David Smith, 12/01/2004 at 00:00 The Nintendo DS adaptation of Ridge Racer begs to be put out of its misery. It fails at presenting a acute antagonism game, and added to the point, it fails at presenting a acute Ridge Racer game, with astern cartoon and balked controls. Searching at this next to Ridge Racers for the PSP paints a rather abrupt account of Namco's priorities for the next address of handhelds. At its heart, this is a awakening of Ridge Racer 64, which in about-face revised the aboriginal arcade and PlayStation Ridge Racer with the accession of some new cars and circuits to chase them on. In added words, the audacity of this bold are now added than 10 years old, and were endure active up in 1999. Which may not necessarily be the problem. Ridge Racer still has its fans, afterwards all. Even if it may acquire been arguably surpassed by added contempo arcade racers, there charcoal a band afterward that enjoys its abnormally casuistic access to car behavior. The age-old Egyptian acculturation lasted bags of years and amphitheatre Children of the Nile sometimes feels about as long. This new city-limits architect bold from Tilted Mill is aboriginal and abounding of abundant annual but the artefact is hardly atramentous and some times excruciatingly long. Unlike a lot of added city-limits architecture games, COTN is a bold about people, not buildings. Breadth added amateur acquire barrio that achieve assets or accommodate for your city's needs, they are alone homes and plan places for your capacity in COTN.